# C1 48 - ShowEffect (by server) ## Is sent when After a player achieved or lost something. ## Causes the following actions on the client side An effect is shown for the affected player. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 6 | Packet header - length of the packet | | 2 | 1 | Byte | 0x48 | Packet header - packet type identifier | | 3 | 2 | ShortBigEndian | | PlayerId | | 5 | 1 | EffectType | | Effect | ### EffectType Enum Defines the effect which is shown for the player. | Value | Name | Description | |-------|------|-------------| | 3 | ShieldPotion | The player gained shield by drinking a potion. | | 16 | LevelUp | A level up effect is shown for the player. | | 17 | ShieldLost | The players shield depleted. |