# C1 F3 12 - ClientReadyAfterMapChange (by client) ## Is sent when After the server sent a map change message and the client has initialized the game map visualization. ## Causes the following actions on the server side The character is added to the internal game map and ready to interact with other entities. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 4 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x12 | Packet header - sub packet type identifier |