# C1 F3 51 - MasterCharacterLevelUpdate (by server) ## Is sent when After a master character leveled up. ## Causes the following actions on the client side Updates the master level (and other related stats) in the game client and shows an effect. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 20 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x51 | Packet header - sub packet type identifier | | 4 | 2 | ShortLittleEndian | | MasterLevel | | 6 | 2 | ShortLittleEndian | | GainedMasterPoints | | 8 | 2 | ShortLittleEndian | | CurrentMasterPoints | | 10 | 2 | ShortLittleEndian | | MaximumMasterPoints | | 12 | 2 | ShortLittleEndian | | MaximumHealth | | 14 | 2 | ShortLittleEndian | | MaximumMana | | 16 | 2 | ShortLittleEndian | | MaximumShield | | 18 | 2 | ShortLittleEndian | | MaximumAbility |