//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.GameLogic.Views.Guild;
using MUnique.OpenMU.Network;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;
///
/// The default implementation of the which is forwarding everything to the game client with specific data packets.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.AssignPlayersToGuildPlugIn_Name), Description = nameof(PlugInResources.AssignPlayersToGuildPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("f42f571e-0cd1-4c22-ba53-8344848ba998")]
[MinimumClient(0, 90, ClientLanguage.Invariant)]
public class AssignPlayersToGuildPlugIn : IAssignPlayersToGuildPlugIn
{
private readonly RemotePlayer _player;
///
/// Initializes a new instance of the class.
///
/// The player.
public AssignPlayersToGuildPlugIn(RemotePlayer player) => this._player = player;
///
public async ValueTask AssignPlayersToGuildAsync(ICollection guildPlayers, bool appearsNew)
{
var connection = this._player.Connection;
if (connection is null)
{
return;
}
// C2 00 11
// 65
// 01
// 34 4B 00 00 80 00 00
// A4 F2 00 00 00
int Write()
{
var size = AssignCharacterToGuildRef.GetRequiredSize(guildPlayers.Count);
var span = connection.Output.GetSpan(size)[..size];
var packet = new AssignCharacterToGuildRef(span)
{
PlayerCount = (byte)guildPlayers.Count,
};
int i = 0;
foreach (var guildPlayer in guildPlayers)
{
this.SetGuildPlayerBlock(packet[i], guildPlayer, appearsNew);
i++;
}
return size;
}
await connection.SendAsync(Write).ConfigureAwait(false);
}
///
public async ValueTask AssignPlayerToGuildAsync(Player guildPlayer, bool appearsNew)
{
var connection = this._player.Connection;
if (connection is null)
{
return;
}
// C2 00 11
// 65
// 01
// 34 4B 00 00 80 00 00
// A4 F2 00 00 00
int Write()
{
var size = AssignCharacterToGuildRef.GetRequiredSize(1);
var span = connection.Output.GetSpan(size)[..size];
var packet = new AssignCharacterToGuildRef(span)
{
PlayerCount = 1,
};
this.SetGuildPlayerBlock(packet[0], guildPlayer, appearsNew);
return size;
}
await connection.SendAsync(Write).ConfigureAwait(false);
}
private void SetGuildPlayerBlock(AssignCharacterToGuildRef.GuildMemberRelationRef playerBlock, Player guildPlayer, bool appearsNew)
{
if (guildPlayer.GuildStatus is null)
{
return;
}
playerBlock.GuildId = guildPlayer.GuildStatus.GuildId;
playerBlock.Role = guildPlayer.GuildStatus.Position.Convert();
playerBlock.PlayerId = guildPlayer.GetId(this._player);
playerBlock.IsPlayerAppearingNew = appearsNew;
}
}