// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.Guild; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Views.Guild; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.GuildWarScoreUpdatePlugIn_Name), Description = nameof(PlugInResources.GuildWarScoreUpdatePlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("24E5E0C1-DAE7-4E34-810D-C622F8F9B70F")] public class GuildWarScoreUpdatePlugIn : IGuildWarScoreUpdatePlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public GuildWarScoreUpdatePlugIn(RemotePlayer player) => this._player = player; /// public async ValueTask UpdateScoreAsync() { if (this._player.GuildWarContext is { } guildWarContext) { await this._player.Connection.SendGuildWarScoreUpdateAsync(guildWarContext.ThisScore, guildWarContext.EnemyScore).ConfigureAwait(false); } } }