//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameServer.RemoteView.Quest;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Views.Quest;
using MUnique.OpenMU.GameServer.MessageHandler.Quests;
using MUnique.OpenMU.Network;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
///
/// The default implementation of the which is forwarding everything to the game client with specific data packets.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.LegacyQuestStateDialogPlugIn_Name), Description = nameof(PlugInResources.LegacyQuestStateDialogPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("F43DA7A9-1ACC-4FBB-9E15-8BE977F4CAF9")]
public class LegacyQuestStateDialogPlugIn : ILegacyQuestStateDialogPlugIn
{
private readonly RemotePlayer _player;
///
/// Initializes a new instance of the class.
///
/// The player.
public LegacyQuestStateDialogPlugIn(RemotePlayer player)
{
this._player = player;
}
///
public async ValueTask ShowAsync()
{
if (this._player.Connection is not { } connection || this._player.SelectedCharacter is null)
{
return;
}
var questState = this._player.SelectedCharacter.QuestStates.FirstOrDefault(s => s.Group == QuestConstants.LegacyQuestGroup);
var quest = questState?.ActiveQuest ?? this._player.GetNextLegacyQuest();
await connection.SendLegacyQuestStateDialogAsync((byte)(quest?.Number ?? 0), this._player.GetLegacyQuestStateByte()).ConfigureAwait(false);
if (quest?.RequiredMonsterKills.Any() ?? false)
{
int Write()
{
var size = LegacyQuestMonsterKillInfoRef.Length;
var span = connection.Output.GetSpan(size)[..size];
var packet = new LegacyQuestMonsterKillInfoRef(span);
packet.QuestIndex = (byte)quest.Number;
int i = 0;
foreach (var requirement in quest.RequiredMonsterKills)
{
var monsterState = packet[i];
monsterState.MonsterNumber = (uint)requirement.Monster!.Number;
monsterState.KillCount = (uint)(questState?.RequirementStates.FirstOrDefault(r => r.Requirement == requirement)?.KillCount ?? 0);
i++;
}
return size;
}
await connection.SendAsync(Write).ConfigureAwait(false);
}
}
}