//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Persistence.Initialization.Skills;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.DataModel.Attributes;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.GameLogic.Attributes;
///
/// Initializer which initializes the wizardry enhance mastery effect.
///
public class WizardryEnhanceMasteryEffectInitializer : InitializerBase
{
///
/// Initializes a new instance of the class.
///
/// The context.
/// The game configuration.
public WizardryEnhanceMasteryEffectInitializer(IContext context, GameConfiguration gameConfiguration)
: base(context, gameConfiguration)
{
}
///
public override void Initialize()
{
var magicEffect = this.Context.CreateNew();
this.GameConfiguration.MagicEffects.Add(magicEffect);
magicEffect.Number = (byte)MagicEffectNumber.WizEnhanceMastery;
magicEffect.Name = "Wizardry Enhance Mastery Skill Effect";
var wizardryEnhanceEffect = this.GameConfiguration.MagicEffects.First(e => e.Number == (short)MagicEffectNumber.WizEnhanceStrengthener);
magicEffect.InformObservers = wizardryEnhanceEffect.InformObservers;
magicEffect.SubType = wizardryEnhanceEffect.SubType;
magicEffect.SendDuration = wizardryEnhanceEffect.SendDuration;
magicEffect.StopByDeath = wizardryEnhanceEffect.StopByDeath;
magicEffect.Duration = this.Context.CreateNew();
magicEffect.Duration.ConstantValue.Value = wizardryEnhanceEffect.Duration!.ConstantValue.Value;
magicEffect.Duration.MaximumValue = wizardryEnhanceEffect.Duration.MaximumValue;
foreach (var powerUp in wizardryEnhanceEffect.PowerUpDefinitions)
{
var powerUpCopy = this.Context.CreateNew();
magicEffect.PowerUpDefinitions.Add(powerUpCopy);
powerUpCopy.TargetAttribute = powerUp.TargetAttribute!.GetPersistent(this.GameConfiguration);
powerUpCopy.Boost = this.Context.CreateNew();
powerUpCopy.Boost.ConstantValue.Value = powerUp.Boost!.ConstantValue.Value;
powerUpCopy.Boost.ConstantValue.AggregateType = powerUp.Boost.ConstantValue.AggregateType;
powerUpCopy.Boost.MaximumValue = powerUp.Boost.MaximumValue;
foreach (var boostRelatedValue in powerUp.Boost.RelatedValues)
{
var boostRelatedValueCopy = this.Context.CreateNew();
boostRelatedValueCopy.InputAttribute = boostRelatedValue.InputAttribute!.GetPersistent(this.GameConfiguration);
boostRelatedValueCopy.InputOperator = boostRelatedValue.InputOperator;
boostRelatedValueCopy.InputOperand = boostRelatedValue.InputOperand;
boostRelatedValueCopy.AggregateType = boostRelatedValue.AggregateType;
powerUpCopy.Boost.RelatedValues.Add(boostRelatedValueCopy);
}
}
var critChancePowerUp = this.Context.CreateNew();
magicEffect.PowerUpDefinitions.Add(critChancePowerUp);
critChancePowerUp.TargetAttribute = Stats.CriticalDamageChance.GetPersistent(this.GameConfiguration);
critChancePowerUp.Boost = this.Context.CreateNew();
}
}