//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.Persistence.InMemory;
using MUnique.OpenMU.Persistence.BasicModel;
///
/// A repository provider which creates new in-memory repositories on-demand.
///
public class InMemoryRepositoryProvider : BaseRepositoryProvider
{
///
/// Gets all which were added to this manager.
///
internal IEnumerable MemoryRepositories => base.Repositories.Values.OfType();
///
/// Gets the memory repository, and creates it if it wasn't created yet.
///
/// The type of the business object.
/// The memory repository.
public new IRepository GetRepository()
where T : class
{
var repository = this.InternalGetRepository(typeof(T)) ?? this.CreateAndRegisterMemoryRepository(typeof(T));
return new InMemoryRepositoryAdapter((IMemoryRepository)repository);
}
///
/// Gets the repository of the specified type.
///
/// Type of the object.
/// The repository of the specified type.
public new IRepository GetRepository(Type objectType)
{
var repository = this.InternalGetRepository(objectType) ?? this.CreateAndRegisterMemoryRepository(objectType);
return repository;
}
private IRepository CreateAndRegisterMemoryRepository(Type type)
{
var baseModelAssembly = typeof(GameConfiguration).Assembly;
var persistentType = baseModelAssembly.GetPersistentTypeOf(type) ?? type;
var repositoryType = typeof(MemoryRepository<>).MakeGenericType(persistentType);
var repository = (IRepository)Activator.CreateInstance(repositoryType)!;
var baseType = type.Assembly == baseModelAssembly ? type.BaseType ?? type : type;
this.RegisterRepository(baseType, repository!);
return repository;
}
}