//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameServer.RemoteView;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
///
/// The default implementation of the chat view which is forwarding everything to the game client which specific data packets.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.ChatViewPlugIn_Name), Description = nameof(PlugInResources.ChatViewPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("F0B5BAD4-B97C-49F1-84E0-25EDC796B0E4")]
public class ChatViewPlugIn : IChatViewPlugIn
{
private readonly RemotePlayer _player;
///
/// Initializes a new instance of the class.
///
/// The player.
public ChatViewPlugIn(RemotePlayer player)
{
this._player = player;
}
///
public async ValueTask ChatMessageAsync(string message, string sender, ChatMessageType type)
{
await this._player.Connection.SendChatMessageAsync(ConvertChatMessageType(type), sender, message).ConfigureAwait(false);
}
private static ChatMessage.ChatMessageType ConvertChatMessageType(ChatMessageType type)
{
if (type == ChatMessageType.Whisper)
{
return Network.Packets.ServerToClient.ChatMessage.ChatMessageType.Whisper;
}
return Network.Packets.ServerToClient.ChatMessage.ChatMessageType.Normal;
}
}