// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameServer.RemoteView.Messenger; using System.Net; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Views.Messenger; using MUnique.OpenMU.Interfaces; using MUnique.OpenMU.Network; using MUnique.OpenMU.Network.Packets.ServerToClient; using MUnique.OpenMU.PlugIns; /// /// The default implementation of the which is forwarding everything to the game client with specific data packets. /// [PlugIn] [Display(Name = nameof(PlugInResources.ChatRoomCreatedPlugIn_Name), Description = nameof(PlugInResources.ChatRoomCreatedPlugIn_Description), ResourceType = typeof(PlugInResources))] [Guid("a7c99cb5-94f6-42ea-b6e2-2272a9a81e12")] public class ChatRoomCreatedPlugIn : IChatRoomCreatedPlugIn { private readonly RemotePlayer _player; /// /// Initializes a new instance of the class. /// /// The player. public ChatRoomCreatedPlugIn(RemotePlayer player) => this._player = player; /// public async ValueTask ChatRoomCreatedAsync(ChatServerAuthenticationInfo authenticationInfo, string friendName, bool success) { var hostAddress = authenticationInfo.HostAddress; if (IPAddress.TryParse(authenticationInfo.HostAddress, out var chatServerAddress) && chatServerAddress.IsOnSameHost() && this._player.Connection?.LocalEndPoint is IPEndPoint localEndPoint) { hostAddress = localEndPoint.Address.ToString(); } await this._player.Connection.SendChatRoomConnectionInfoAsync( hostAddress, authenticationInfo.RoomId, uint.Parse(authenticationInfo.AuthenticationToken), friendName, success) .ConfigureAwait(false); } }