# C3 C6 - AddLetter (by server) ## Is sent when After a letter has been received or after the player entered the game with a character. ## Causes the following actions on the client side The letter appears in the letter list. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 79 | Packet header - length of the packet | | 2 | 1 | Byte | 0xC6 | Packet header - packet type identifier | | 4 | 2 | ShortLittleEndian | | LetterIndex | | 6 | 10 | String | | SenderName | | 16 | 30 | String | | Timestamp | | 46 | 32 | String | | Subject | | 78 | 1 | LetterState | | State | ### LetterState Enum Describes the state of a letter. | Value | Name | Description | |-------|------|-------------| | 0 | Read | The letter was read before. | | 1 | Unread | The letter wasn't read yet. | | 2 | New | The letter is new (= was just sent by the sender) and wasn't read yet. It will notify the user about the received letter. |