//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.PlugIns;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.PlugIns;
///
/// Updates the . For example, this activates the automatic health and shield recover.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.UpdateIsInSafezoneAfterPlayerMoved_Name), Description = nameof(PlugInResources.UpdateIsInSafezoneAfterPlayerMoved_Description), ResourceType = typeof(PlugInResources))]
[Guid("396617CA-954A-45A1-A6DB-1AA65309A03D")]
public class UpdateIsInSafezoneAfterPlayerMoved : IAttackableMovedPlugIn
{
///
public void AttackableMoved(IAttackable attackable)
{
if (attackable is Player player)
{
player.Attributes?.SetStatAttribute(Stats.IsInSafezone, attackable.IsAtSafezone() ? 1.0f : 0.0f);
}
}
}