# C1 FC - HeykelSavasiTeamRoster (by server) ## Is sent when Periodically (about once every one to two seconds) while the Heykel Savasi (Statue War) event is open for registration, in its pre-battle countdown, or being played. ## Causes the following actions on the client side The client tints each listed nearby player red or blue according to its team. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xFC | Packet header - packet type identifier | | 3 | 1 | Byte | | Count; The number of player-team entries which follow. | | 4 | PlayerTeam.Length * Count | Array of PlayerTeam | | Players | ### PlayerTeam Structure Maps a player's network id to its Heykel Savasi team. Length: 3 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortBigEndian | | PlayerId; The network id of the player (same id used in the viewport/appearance packets). | | 2 | 1 | Byte | | Team; 1 = red, 2 = blue. |