# C2 20 - ItemsDropped (by server) ## Is sent when The items dropped on the ground. ## Causes the following actions on the client side The client adds the items to the ground. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0x20 | Packet header - packet type identifier | | 4 | 1 | Byte | | ItemCount | | 5 | DroppedItem.Length * ItemCount | Array of DroppedItem | | Items | ### DroppedItem Structure Contains the data about a dropped item. | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortBigEndian | | Id | | 0 << 7 | 1 bit | Boolean | | IsFreshDrop; If this flag is set, the item is added to the map with an animation and sound. Otherwise it's just added like it was already on the ground before. | | 2 | 1 | Byte | | PositionX | | 3 | 1 | Byte | | PositionY | | 4 | | Binary | | ItemData |