// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.Bots; using System.Runtime.InteropServices; using MUnique.OpenMU.GameLogic.Offline; using MUnique.OpenMU.GameLogic.PlugIns; using MUnique.OpenMU.PlugIns; /// /// Notes when a (human) player attacks a server-side bot, so the bot's combat AI can defend itself. /// Without this, a bot placidly keeps farming monsters while a player kills it - the most obviously /// bot-like behavior an observer can trigger. The actual counter-attack happens in the offline /// , which prioritizes a recent aggressor over its monster targets. /// [PlugIn] [Display(Name = "Bot self defense", Description = "Makes server-side bots fight back when a player attacks them.")] [Guid("7E2B9C41-5A8D-4F36-B190-3D6E84C7F215")] public class BotSelfDefensePlugIn : IAttackableGotHitPlugIn { /// public void AttackableGotHit(IAttackable attackable, IAttacker attacker, HitInfo hitInfo) { if (attackable is OfflinePlayer bot && bot.Account?.IsBot == true && bot.CurrentMiniGame is null // event fights (Chaos Castle) leave no grudge outside && attacker is Player aggressor && aggressor is not OfflinePlayer && !ReferenceEquals(aggressor, attackable)) { bot.RegisterAggressor(aggressor); } } }