//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.Bots;
///
/// A party invitation from a player which a bot accepted, waiting for the human-like delay to pass
/// before the party is actually formed (see ).
///
/// The player who invited the bot.
/// When the bot answers the invitation.
internal sealed record PendingPartyInvite(Player Requester, DateTime AcceptAtUtc);