//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.CastleSiege;
///
/// The outcome of a player clicking a Crown Switch.
///
public enum CastleSiegeSwitchPush
{
/// The player started operating the switch.
Started,
/// The player is already operating this switch.
AlreadyYours,
/// Somebody else is operating this switch.
TakenByOther,
/// The siege is not running, so the switches do nothing.
SiegeNotRunning,
}