// // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace MUnique.OpenMU.GameLogic.CastleSiege; /// /// The outcome of a player clicking a Crown Switch. /// public enum CastleSiegeSwitchPush { /// The player started operating the switch. Started, /// The player is already operating this switch. AlreadyYours, /// Somebody else is operating this switch. TakenByOther, /// The siege is not running, so the switches do nothing. SiegeNotRunning, }