# C1 D4 - ObjectWalkedExtended (by server) ## Is sent when An object in the observed scope (including the own player) walked to another position. ## Causes the following actions on the client side The object is animated to walk to the new position. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xD4 | Packet header - packet type identifier | | 2 | 1 | Byte | | HeaderCode | | 3 | 2 | ShortBigEndian | | ObjectId | | 5 | 1 | Byte | | SourceX | | 6 | 1 | Byte | | SourceY | | 7 | 1 | Byte | | TargetX | | 8 | 1 | Byte | | TargetY | | 9 | 4 bit | Byte | | TargetRotation | | 9 | 4 bit | Byte | | StepCount | | 10 | | Binary | | StepData |