# C1 9A - BloodCastleEnterRequest (by client) ## Is sent when The player requests to enter the blood castle through the Archangel Messenger NPC. ## Causes the following actions on the server side The server checks if the player can enter the event and sends a response (Code 0x9A) back to the client. If it was successful, the character gets moved to the event map. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 5 | Packet header - length of the packet | | 2 | 1 | Byte | 0x9A | Packet header - packet type identifier | | 3 | 1 | Byte | | CastleLevel; The level of the battle square. | | 4 | 1 | Byte | | TicketItemInventoryIndex; The index of the ticket item in the inventory. Be aware, that the value is 12 higher than it should be - it makes no sense, but it is what it is... |