# C1 F3 05 - CharacterLevelUpdateExtended (by server) ## Is sent when After a character leveled up. ## Causes the following actions on the client side Updates the level (and other related stats) in the game client and shows an effect. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 32 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x05 | Packet header - sub packet type identifier | | 4 | 2 | ShortLittleEndian | | Level | | 6 | 2 | ShortLittleEndian | | LevelUpPoints | | 8 | 4 | IntegerLittleEndian | | MaximumHealth | | 12 | 4 | IntegerLittleEndian | | MaximumMana | | 16 | 4 | IntegerLittleEndian | | MaximumShield | | 20 | 4 | IntegerLittleEndian | | MaximumAbility | | 24 | 2 | ShortLittleEndian | | FruitPoints | | 26 | 2 | ShortLittleEndian | | MaximumFruitPoints | | 28 | 2 | ShortLittleEndian | | NegativeFruitPoints | | 30 | 2 | ShortLittleEndian | | MaximumNegativeFruitPoints |