# C1 F3 06 - IncreaseCharacterStatPoint (by client) ## Is sent when The player decides to add a stat point to a specific stat type, by pressing a plus-button in the character info menu. ## Causes the following actions on the server side The server checks if a level-up-point is available. If yes, it adds the point to the specified stat type. It sends a response back to the client. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 5 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x06 | Packet header - sub packet type identifier | | 4 | 1 | CharacterStatAttribute | | StatType | ### CharacterStatAttribute Enum Defines the type of a character stat attribute. | Value | Name | Description | |-------|------|-------------| | 0 | Strength | The strength attribute. | | 1 | Agility | The agility attribute. | | 2 | Vitality | The vitality attribute. | | 3 | Energy | The energy attribute. | | 4 | Leadership | The leadership attribute. |