# C3 1D - AreaSkillHit095 (by client) ## Is sent when An area skill was performed and the client decided to hit one or more targets. ## Causes the following actions on the server side The server is calculating the damage and applying it to the targets. The attacker gets a response back with the caused damage. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0x1D | Packet header - packet type identifier | | 3 | 1 | Byte | | SkillIndex; The index of the skill in the skill list. | | 4 | 1 | Byte | | TargetX | | 5 | 1 | Byte | | TargetY | | 6 | 1 | Byte | | Counter | | 7 | 1 | Byte | | TargetCount; The number of targets which are hit. | | 8 | TargetData.Length * TargetCount | Array of TargetData | | Targets | ### TargetData Structure Contains the data of the target Length: 2 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortBigEndian | | TargetId |