# C3 B1 01 - ServerChangeAuthentication (by client) ## Is sent when After the client connected to another server due map change. ## Causes the following actions on the server side The player spawns on the new server. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 69 | Packet header - length of the packet | | 2 | 1 | Byte | 0xB1 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier | | 4 | 12 | Binary | | AccountXor3 | | 16 | 12 | Binary | | CharacterNameXor3 | | 28 | 4 | IntegerLittleEndian | | AuthCode1 | | 32 | 4 | IntegerLittleEndian | | AuthCode2 | | 36 | 4 | IntegerLittleEndian | | AuthCode3 | | 40 | 4 | IntegerLittleEndian | | AuthCode4 | | 44 | 4 | IntegerLittleEndian | | TickCount | | 48 | 5 | Binary | | ClientVersion | | 53 | 16 | Binary | | ClientSerial |