# C3 F1 02 - LogOut (by client) ## Is sent when When the client wants to leave the game in various ways. ## Causes the following actions on the server side Depending on the LogOutType, the game server does several checks and sends a response back to the client. If the request was successful, the game client either closes the game, goes back to server or character selection. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 5 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF1 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x02 | Packet header - sub packet type identifier | | 4 | 1 | LogOutType | | Type | ### LogOutType Enum Describes the way how the player wants to leave the current game. | Value | Name | Description | |-------|------|-------------| | 0 | CloseGame | The player wants to close the game. | | 1 | BackToCharacterSelection | The player wants to go back to the character selection screen. | | 2 | BackToServerSelection | The player wants to go back to the server selection screen. |