# C3 F3 03 - CharacterInformationExtended (by server) ## Is sent when After the character was selected by the player and entered the game. ## Causes the following actions on the client side The characters enters the game world. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | 92 | Packet header - length of the packet | | 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x03 | Packet header - sub packet type identifier | | 4 | 1 | Byte | | X | | 5 | 1 | Byte | | Y | | 6 | 2 | ShortLittleEndian | | MapId | | 8 | 8 | LongBigEndian | | CurrentExperience | | 16 | 8 | LongBigEndian | | ExperienceForNextLevel | | 24 | 2 | ShortLittleEndian | | LevelUpPoints | | 26 | 2 | ShortLittleEndian | | Strength | | 28 | 2 | ShortLittleEndian | | Agility | | 30 | 2 | ShortLittleEndian | | Vitality | | 32 | 2 | ShortLittleEndian | | Energy | | 34 | 2 | ShortLittleEndian | | Leadership | | 36 | 4 | IntegerLittleEndian | | CurrentHealth | | 40 | 4 | IntegerLittleEndian | | MaximumHealth | | 44 | 4 | IntegerLittleEndian | | CurrentMana | | 48 | 4 | IntegerLittleEndian | | MaximumMana | | 52 | 4 | IntegerLittleEndian | | CurrentShield | | 56 | 4 | IntegerLittleEndian | | MaximumShield | | 60 | 4 | IntegerLittleEndian | | CurrentAbility | | 64 | 4 | IntegerLittleEndian | | MaximumAbility | | 68 | 4 | IntegerLittleEndian | | Money | | 72 | 1 | CharacterHeroState | | HeroState | | 73 | 1 | CharacterStatus | | Status | | 74 | 2 | ShortLittleEndian | | UsedFruitPoints | | 76 | 2 | ShortLittleEndian | | MaxFruitPoints | | 78 | 2 | ShortLittleEndian | | UsedNegativeFruitPoints | | 80 | 2 | ShortLittleEndian | | MaxNegativeFruitPoints | | 82 | 2 | ShortLittleEndian | | AttackSpeed | | 84 | 2 | ShortLittleEndian | | MagicSpeed | | 86 | 2 | ShortLittleEndian | | MaximumAttackSpeed | | 88 | 1 | Byte | | InventoryExtensions | | 90 | 2 | ShortLittleEndian | | Resets | ### CharacterHeroState Enum Defines the hero state of a character. | Value | Name | Description | |-------|------|-------------| | 0 | New | The character is new and has the highest state. | | 1 | Hero | The character is a hero. | | 2 | LightHero | The character is a hero, but the state is almost gone. | | 3 | Normal | The character is in a neutral state. | | 4 | PlayerKillWarning | The character killed another character, and has a kill warning. | | 5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. | | 6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. | ### CharacterStatus Enum The status of a character. | Value | Name | Description | |-------|------|-------------| | 0 | Normal | The state of the character is normal. | | 1 | Banned | The character is banned from the game. | | 32 | GameMaster | The character is a game master. |