# C4 F3 10 - CharacterInventory (by server) ## Is sent when The player entered the game or finished a trade. ## Causes the following actions on the client side The user interface of the inventory is initialized with all of its items. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC4 | [Packet type](PacketTypes.md) | | 1 | 2 | Short | | Packet header - length of the packet | | 3 | 1 | Byte | 0xF3 | Packet header - packet type identifier | | 4 | 1 | Byte | 0x10 | Packet header - sub packet type identifier | | 5 | 1 | Byte | | ItemCount | | 6 | StoredItem.Length * ItemCount | Array of StoredItem | | Items | ### StoredItem Structure The structure for a stored item, e.g. in the inventory or vault. | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | | ItemSlot | | 1 | | Binary | | ItemData |