//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic;
///
/// Provides a flag, if the event is running.
///
///
/// It has effect on re-spawning monsters, when the is .
///
public interface IEventStateProvider
{
///
/// Gets a value indicating whether the event is currently running.
///
bool IsEventRunning { get; }
///
/// Determines, if a spawn wave is currently active.
///
/// The number of the wave.
/// , when the spawn wave is active; Otherwise, .
bool IsSpawnWaveActive(byte waveNumber);
}