//
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace MUnique.OpenMU.GameLogic.Resets;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
///
/// Feature plugin which provides the configuration for the reset feature.
///
[PlugIn]
[Display(Name = nameof(PlugInResources.ResetFeaturePlugIn_Name), Description = nameof(PlugInResources.ResetFeaturePlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("6A9D585D-79D7-4674-B6EA-7E87392FA501")]
public class ResetFeaturePlugIn : IFeaturePlugIn, ISupportCustomConfiguration, ISupportDefaultCustomConfiguration, IDisabledByDefault
{
///
public ResetConfiguration? Configuration { get; set; }
///
public object CreateDefaultConfig() => new ResetConfiguration();
}