# C1 F6 0A - AvailableQuests (by server) ## Is sent when After the game client requested the list of available quests through an NPC dialog. ## Causes the following actions on the client side The client shows the available quests for the currently interacting NPC. ## Structure | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) | | 1 | 1 | Byte | | Packet header - length of the packet | | 2 | 1 | Byte | 0xF6 | Packet header - packet type identifier | | 3 | 1 | Byte | 0x0A | Packet header - sub packet type identifier | | 4 | 2 | ShortLittleEndian | | QuestNpcNumber | | 6 | 2 | ShortLittleEndian | | QuestCount | | 8 | QuestIdentification.Length * QuestCount | Array of QuestIdentification | | Quests | ### QuestIdentification Structure Defines the information which identifies a quest. Length: 4 Bytes | Index | Length | Data Type | Value | Description | |-------|--------|-----------|-------|-------------| | 0 | 2 | ShortLittleEndian | | Number | | 2 | 2 | ShortLittleEndian | | Group |