50 lines
2.0 KiB
XML
50 lines
2.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<Nullable>enable</Nullable>
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<WarningsAsErrors>nullable;CS4014;VSTHRD110;VSTHRD100</WarningsAsErrors>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<ApplicationIcon />
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<OutputType>Exe</OutputType>
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<StartupObject />
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<AssemblyName>MUnique.OpenMU.GameLogic.Benchmarks</AssemblyName>
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>bin\Debug\</OutputPath>
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<DocumentationFile>bin\Debug\MUnique.OpenMU.GameLogic.Benchmarks.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>bin\Release\</OutputPath>
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<DocumentationFile>bin\Release\MUnique.OpenMU.GameLogic.Benchmarks.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\src\SharedAssemblyInfo.cs" Link="Properties\SharedAssemblyInfo.cs" />
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<Compile Include="..\..\src\SharedGlobalUsings.cs" Link="SharedGlobalUsings.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\.editorconfig" Link=".editorconfig" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="..\..\src\stylecop.json" Link="stylecop.json" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="BenchmarkDotNet" />
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<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" />
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<PackageReference Include="Moq" />
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<PackageReference Include="Nito.AsyncEx.Coordination" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\GameLogic\MUnique.OpenMU.GameLogic.csproj" />
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<ProjectReference Include="..\..\src\Persistence\InMemory\MUnique.OpenMU.Persistence.InMemory.csproj" />
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<ProjectReference Include="..\..\src\PlugIns\MUnique.OpenMU.PlugIns.csproj" />
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</ItemGroup>
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</Project>
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