Files
AdamuSw/src/GameLogic/ILocateable.cs
2026-07-14 19:00:35 +03:00

43 lines
1.3 KiB
C#

// <copyright file="ILocateable.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.Pathfinding;
/// <summary>
/// Interface for an object which has a location on a map.
/// </summary>
public interface ILocateable : IIdentifiable
{
/// <summary>
/// Gets the current map on which the object currently is.
/// </summary>
GameMap? CurrentMap { get; }
/// <summary>
/// Gets or sets the coordinates on the map.
/// </summary>
Point Position { get; set; }
}
/// <summary>
/// Interface for objects which have bucket information.
/// </summary>
public interface IHasBucketInformation
{
/// <summary>
/// Gets or sets the current bucket where this instance currently moves at.
/// This is helpful for other objects to determine if the observation should
/// be continued or not.
/// </summary>
Bucket<ILocateable>? NewBucket { get; set; }
/// <summary>
/// Gets or sets the bucket where this instance currently moves away.
/// This is helpful for other objects to determine if the observation should
/// be continued or not.
/// </summary>
Bucket<ILocateable>? OldBucket { get; set; }
}