48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
// <copyright file="ISkillList.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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/// <summary>
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/// Interface for a skill list of a character.
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/// </summary>
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public interface ISkillList
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{
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/// <summary>
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/// Gets the skills.
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/// </summary>
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IEnumerable<SkillEntry> Skills { get; }
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/// <summary>
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/// Gets the number of skills in the skill list.
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/// </summary>
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byte SkillCount { get; }
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/// <summary>
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/// Gets the skill with the specified id.
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/// </summary>
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/// <param name="skillId">The skill identifier.</param>
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/// <returns>The skill with the specified id.</returns>
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SkillEntry? GetSkill(ushort skillId);
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/// <summary>
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/// Adds the learned skill.
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/// </summary>
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/// <param name="skill">The skill.</param>
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ValueTask AddLearnedSkillAsync(Skill skill);
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/// <summary>
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/// Removes the item skill.
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/// </summary>
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/// <param name="skillId">The skill identifier.</param>
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/// <returns>The success of removing the skill.</returns>
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ValueTask<bool> RemoveItemSkillAsync(ushort skillId);
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/// <summary>
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/// Determines whether the list contains the specified skill of the specified id.
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/// </summary>
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/// <param name="skillId">The skill identifier.</param>
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/// <returns><c>True</c>, if the skill with the specified id is contained in this list; Otherwise, <c>false</c>.</returns>
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bool ContainsSkill(ushort skillId);
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} |