Files
AdamuSw/src/GameServer/RemoteView/AppearanceSerializer095.cs
2026-07-14 19:00:35 +03:00

244 lines
8.0 KiB
C#

// <copyright file="AppearanceSerializer095.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using MUnique.OpenMU.DataModel;
using MUnique.OpenMU.DataModel.Configuration.Items;
using MUnique.OpenMU.DataModel.Entities;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// Serializer for the appearance of a player, compatible with the client of version 0.95.
/// </summary>
[Guid("99616318-38BC-4C0A-A818-29D821B78DE2")]
[PlugIn]
[Display(Name = nameof(PlugInResources.AppearanceSerializer095_Name), Description = nameof(PlugInResources.AppearanceSerializer095_Description), ResourceType = typeof(PlugInResources))]
[MinimumClient(0, 95, ClientLanguage.Invariant)]
public class AppearanceSerializer095 : IAppearanceSerializer
{
/// <summary>
/// A cache which holds the results of the serializer.
/// </summary>
private static readonly ConcurrentDictionary<IAppearanceData, byte[]> Cache = new();
private enum Pets
{
Angel = 0,
Imp = 1,
Unicorn = 2,
Dinorant = 3,
}
private enum WingIndex
{
WingsOfElf = 0,
WingsOfHeaven = 1,
WingsOfSatan = 2,
None = 3,
}
/// <inheritdoc/>
public int NeededSpace => 11;
/// <inheritdoc/>
public void InvalidateCache(IAppearanceData appearance)
{
Cache.TryRemove(appearance, out _);
appearance.AppearanceChanged -= this.OnAppearanceOfAppearanceChanged;
}
/// <inheritdoc/>
public void WriteAppearanceData(Span<byte> target, IAppearanceData appearance, bool useCache)
{
if (target.Length < this.NeededSpace)
{
throw new ArgumentException($"Target span too small. Actual size: {target.Length}; Required: {this.NeededSpace}.", nameof(target));
}
if (useCache && Cache.TryGetValue(appearance, out var cached))
{
cached.CopyTo(target);
}
else
{
this.WritePreviewCharSet(target, appearance);
if (useCache)
{
var cacheEntry = target.Slice(0, this.NeededSpace).ToArray();
if (Cache.TryAdd(appearance, cacheEntry))
{
appearance.AppearanceChanged += this.OnAppearanceOfAppearanceChanged;
}
}
}
}
private void OnAppearanceOfAppearanceChanged(object? sender, EventArgs args) => this.InvalidateCache(sender as IAppearanceData ?? throw new ArgumentException($"sender must be of type {nameof(IAppearanceData)}"));
/// <summary>
/// Writes the preview character set.
/// </summary>
/// <param name="target">The target.</param>
/// <param name="appearanceData">The appearance data.</param>
private void WritePreviewCharSet(Span<byte> target, IAppearanceData appearanceData)
{
ItemAppearance?[] itemArray = new ItemAppearance[InventoryConstants.EquippableSlotsCount];
for (byte i = 0; i < itemArray.Length; i++)
{
itemArray[i] = appearanceData.EquippedItems.FirstOrDefault(item => item.ItemSlot == i && item.Definition?.Number < 16);
}
if (appearanceData.CharacterClass is not null)
{
target[0] = (byte)(appearanceData.CharacterClass.Number << 3);
/* 00 Dark Wizard
10 Soul Master
20 Dark Knight
30 Blade Knight
40 Elf
50 Muse Elf
60 Magic Gladiator*/
}
target[0] |= (byte)appearanceData.Pose;
this.SetHand(target, itemArray[InventoryConstants.LeftHandSlot], 1);
this.SetHand(target, itemArray[InventoryConstants.RightHandSlot], 2);
this.SetArmorPiece(target, itemArray[InventoryConstants.HelmSlot], 3, true, 0x80);
this.SetArmorPiece(target, itemArray[InventoryConstants.ArmorSlot], 3, false, 0x40);
this.SetArmorPiece(target, itemArray[InventoryConstants.PantsSlot], 4, true, 0x20);
this.SetArmorPiece(target, itemArray[InventoryConstants.GlovesSlot], 4, false, 0x10);
this.SetArmorPiece(target, itemArray[InventoryConstants.BootsSlot], 5, true, 0x08);
target[5] |= (byte)((itemArray[InventoryConstants.WingsSlot]?.Definition?.Number & 0x03) << 2 ?? 0b1100);
this.SetPet(target, itemArray[InventoryConstants.PetSlot]);
// index9: upper 5 bits are the equipped flags of SetArmorPiece
this.SetItemLevels(target, itemArray);
}
private void SetPet(Span<byte> preview, ItemAppearance? item)
{
var pet = (Pets?)item?.Definition?.Number;
switch (pet)
{
case Pets.Angel:
case Pets.Imp:
case Pets.Unicorn:
preview[5] |= (byte)pet;
break;
case Pets.Dinorant:
preview[5] |= 0b11;
preview[9] |= 0b100;
break;
default:
preview[5] |= 0b11;
break;
}
}
private void SetHand(Span<byte> preview, ItemAppearance? item, int index)
{
if (item?.Definition is null)
{
preview[index] = 0xFF;
}
else
{
preview[index] = (byte)item.Definition.Number;
preview[index] |= (byte)(item.Definition.Group << 5);
}
}
private byte GetOrMaskForHighNibble(int value)
{
return (byte)((value << 4) & 0xF0);
}
private byte GetOrMaskForLowNibble(int value)
{
return (byte)(value & 0x0F);
}
private void SetArmorPiece(Span<byte> preview, ItemAppearance? item, int firstIndex, bool firstIndexHigh, byte secondIndexMask)
{
if (item?.Definition is null)
{
this.SetEmptyArmor(preview, firstIndex, firstIndexHigh, secondIndexMask);
}
else
{
// item id
this.SetArmorItemIndex(preview, item, firstIndex, firstIndexHigh, secondIndexMask);
// exc bit
if (this.IsExcellent(item))
{
preview[10] |= secondIndexMask;
}
}
}
private void SetEmptyArmor(Span<byte> preview, int firstIndex, bool firstIndexHigh, byte secondIndexMask)
{
// if the item is not equipped every index bit is set to 1
preview[firstIndex] |= firstIndexHigh ? this.GetOrMaskForHighNibble(0x0F) : this.GetOrMaskForLowNibble(0x0F);
preview[9] |= secondIndexMask;
}
private void SetArmorItemIndex(Span<byte> preview, ItemAppearance item, int firstIndex, bool firstIndexHigh, byte secondIndexMask)
{
preview[firstIndex] |= firstIndexHigh ? this.GetOrMaskForHighNibble(item.Definition!.Number) : this.GetOrMaskForLowNibble(item.Definition!.Number);
byte multi = (byte)(item.Definition.Number / 16);
if (multi > 0)
{
byte bit1 = (byte)(multi % 2);
if (bit1 == 1)
{
preview[9] |= secondIndexMask;
}
}
}
private bool IsExcellent(ItemAppearance item)
{
return item.VisibleOptions.Contains(ItemOptionTypes.Excellent);
}
private void SetItemLevels(Span<byte> preview, ItemAppearance?[] itemArray)
{
int levelIndex = 0;
for (int i = 0; i < 7; i++)
{
if (itemArray[i] is not null)
{
levelIndex |= itemArray[i]!.GetGlowLevel() << (i * 3);
}
}
preview[6] = (byte)((levelIndex >> 16) & 255);
preview[7] = (byte)((levelIndex >> 8) & 255);
preview[8] = (byte)(levelIndex & 255);
}
private void AddWing(Span<byte> preview, ItemAppearance? wing)
{
if (wing?.Definition is null)
{
preview[5] |= 0x0C;
return;
}
preview[5] |= (byte)((wing?.Definition?.Number & 0x03) << 2 ?? 0b1100);
}
}