61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
// <copyright file="ChatServerDefinition.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.Annotations;
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/// <summary>
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/// Settings for the chat server.
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/// </summary>
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[AggregateRoot]
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[Cloneable]
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public partial class ChatServerDefinition
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{
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/// <summary>
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/// Gets or sets the server identifier.
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/// </summary>
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public byte ServerId { get; set; }
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/// <summary>
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/// Gets or sets the description.
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/// </summary>
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public string Description { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the maximum connections.
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/// </summary>
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public int MaximumConnections { get; set; } = int.MaxValue;
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/// <summary>
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/// Gets or sets the client timeout. When a client did not send any data in this timespan, it's automatically disconnected.
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/// </summary>
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/// <value>
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/// The client timeout.
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/// </value>
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public TimeSpan ClientTimeout { get; set; } = TimeSpan.FromMinutes(1);
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/// <summary>
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/// Gets or sets the interval in which a client clean up takes place.
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/// For all connected clients it's checked whether or not the <see cref="ClientTimeout"/> has been reached.
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/// </summary>
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public TimeSpan ClientCleanUpInterval { get; set; } = TimeSpan.FromMinutes(1);
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/// <summary>
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/// Gets or sets the interval in which empty chat rooms are cleaned up.
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/// </summary>
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public TimeSpan RoomCleanUpInterval { get; set; } = TimeSpan.FromSeconds(5);
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/// <summary>
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/// Gets or sets the endpoints of the game server.
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/// </summary>
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[MemberOfAggregate]
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public virtual ICollection<ChatServerEndpoint> Endpoints { get; protected set; } = null!;
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"[ChatServerDefinition ServerID={this.ServerId}, Description={this.Description}]";
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}
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} |