64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
// <copyright file="StatAttributeDefinition.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.Annotations;
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using MUnique.OpenMU.AttributeSystem;
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/// <summary>
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/// Defines a stat attribute, which may be increasable by the player.
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/// </summary>
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[Cloneable]
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public partial class StatAttributeDefinition
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{
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private AttributeDefinition? attribute = null!;
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/// <summary>
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/// Initializes a new instance of the <see cref="StatAttributeDefinition"/> class.
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/// </summary>
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public StatAttributeDefinition()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="StatAttributeDefinition" /> class.
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/// </summary>
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/// <param name="attribute">The attribute.</param>
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/// <param name="baseValue">The base value.</param>
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/// <param name="increasableByPlayer">if set to <c>true</c> it is increasable by the player.</param>
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public StatAttributeDefinition(AttributeDefinition attribute, float baseValue, bool increasableByPlayer)
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{
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this.attribute = attribute;
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this.BaseValue = baseValue;
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this.IncreasableByPlayer = increasableByPlayer;
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}
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/// <summary>
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/// Gets or sets the attribute definition of this stat attribute.
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/// </summary>
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#pragma warning disable S2292 // When this would be an auto property, it would lead to a virtual member call in the constructor.
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public virtual AttributeDefinition? Attribute
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#pragma warning restore S2292
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{
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get { return this.attribute; }
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set { this.attribute = value; }
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}
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/// <summary>
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/// Gets or sets the base value, which is the initial value without an increase of the player.
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/// </summary>
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public float BaseValue { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this stat is increasable by the player in any way.
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/// </summary>
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public bool IncreasableByPlayer { get; set; }
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/// <inheritdoc />
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public override string ToString()
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{
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return $"{this.Attribute}: {this.BaseValue}";
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}
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} |