Files
AdamuSw/src/GameLogic/PlayerActions/Skills/PlasmaStormSkillPlugIn.cs
2026-07-14 19:00:35 +03:00

35 lines
1.5 KiB
C#

// <copyright file="PlasmaStormSkillPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlayerActions.Skills;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns;
using MUnique.OpenMU.GameLogic.Views.Inventory;
using MUnique.OpenMU.Pathfinding;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// Handles the plasma storm skill of the fenrir pet. It randomly halves the durability of a target's equipped item.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.PlasmaStormSkillPlugIn_Name), Description = nameof(PlugInResources.PlasmaStormSkillPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("5EF7C564-B32B-4630-9380-0233BECFA663")]
public class PlasmaStormSkillPlugIn : IAreaSkillPlugIn
{
/// <inheritdoc />
public short Key => 76;
/// <inheritdoc />
public async ValueTask AfterTargetGotAttackedAsync(IAttacker attacker, IAttackable target, SkillEntry skillEntry, Point targetAreaCenter, HitInfo? hitInfo)
{
if (target is Player targetPlayer
&& Rand.NextRandomBool(25)
&& targetPlayer.Inventory?.EquippedItems.SelectRandom() is { } randomItem)
{
randomItem.Durability /= 2;
await targetPlayer.InvokeViewPlugInAsync<IItemDurabilityChangedPlugIn>(p => p.ItemDurabilityChangedAsync(randomItem, false)).ConfigureAwait(false);
}
}
}