83 lines
3.9 KiB
C#
83 lines
3.9 KiB
C#
// <copyright file="FruitConsumptionResultPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.Character;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.AttributeSystem;
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using MUnique.OpenMU.GameLogic.Attributes;
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using MUnique.OpenMU.GameLogic.Views.Character;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IFruitConsumptionResponsePlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.FruitConsumptionResultPlugIn_Name), Description = nameof(PlugInResources.FruitConsumptionResultPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("0B4D7CA8-181B-4AB5-9522-C826F6311CD8")]
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public class FruitConsumptionResultPlugIn : IFruitConsumptionResponsePlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="FruitConsumptionResultPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public FruitConsumptionResultPlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public async ValueTask ShowResponseAsync(FruitConsumptionResult result, byte statPoints, AttributeDefinition statAttribute)
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{
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await this._player.Connection.SendFruitConsumptionResponseAsync(Convert(result), statPoints, Convert(statAttribute)).ConfigureAwait(false);
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}
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private static FruitConsumptionResponse.FruitConsumptionResult Convert(FruitConsumptionResult result)
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{
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return result switch
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{
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FruitConsumptionResult.PlusSuccess => FruitConsumptionResponse.FruitConsumptionResult.PlusSuccess,
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FruitConsumptionResult.PlusFailed => FruitConsumptionResponse.FruitConsumptionResult.PlusFailed,
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FruitConsumptionResult.PlusPrevented => FruitConsumptionResponse.FruitConsumptionResult.PlusPrevented,
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FruitConsumptionResult.MinusSuccess => FruitConsumptionResponse.FruitConsumptionResult.MinusSuccess,
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FruitConsumptionResult.MinusFailed => FruitConsumptionResponse.FruitConsumptionResult.MinusFailed,
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FruitConsumptionResult.MinusPrevented => FruitConsumptionResponse.FruitConsumptionResult.MinusPrevented,
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FruitConsumptionResult.MinusSuccessCashShopFruit => FruitConsumptionResponse.FruitConsumptionResult.MinusSuccessCashShopFruit,
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FruitConsumptionResult.PlusPreventedByMaximum => FruitConsumptionResponse.FruitConsumptionResult.PlusPreventedByMaximum,
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FruitConsumptionResult.MinusPreventedByMaximum => FruitConsumptionResponse.FruitConsumptionResult.MinusPreventedByMaximum,
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FruitConsumptionResult.MinusPreventedByDefault => FruitConsumptionResponse.FruitConsumptionResult.MinusPreventedByDefault,
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_ => throw new ArgumentException($"Unknown result {result}", nameof(result)),
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};
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}
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private static FruitConsumptionResponse.FruitStatType Convert(AttributeDefinition statAttribute)
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{
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if (statAttribute == Stats.BaseEnergy)
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{
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return FruitConsumptionResponse.FruitStatType.Energy;
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}
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if (statAttribute == Stats.BaseAgility)
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{
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return FruitConsumptionResponse.FruitStatType.Agility;
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}
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if (statAttribute == Stats.BaseStrength)
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{
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return FruitConsumptionResponse.FruitStatType.Strength;
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}
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if (statAttribute == Stats.BaseVitality)
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{
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return FruitConsumptionResponse.FruitStatType.Vitality;
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}
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if (statAttribute == Stats.BaseLeadership)
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{
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return FruitConsumptionResponse.FruitStatType.Leadership;
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}
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throw new ArgumentException($"Unknown stat {statAttribute}", nameof(statAttribute));
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}
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} |