Files
AdamuSw/src/GameServer/RemoteView/Guild/AssignPlayersToGuildPlugIn075.cs
2026-07-14 19:00:35 +03:00

166 lines
5.2 KiB
C#

// <copyright file="AssignPlayersToGuildPlugIn075.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.GameLogic.Views.Guild;
using MUnique.OpenMU.Network;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The default implementation of the <see cref="IAssignPlayersToGuildPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.AssignPlayersToGuildPlugIn075_Name), Description = nameof(PlugInResources.AssignPlayersToGuildPlugIn075_Description), ResourceType = typeof(PlugInResources))]
[Guid("ABFA2CBD-1AB0-4F56-97A7-FCF458865ACF")]
[MaximumClient(0, 89, ClientLanguage.Invariant)]
public class AssignPlayersToGuildPlugIn075 : BaseGuildInfoPlugIn<AssignPlayersToGuildPlugIn075>, IAssignPlayersToGuildPlugIn
{
private readonly RemotePlayer _player;
private readonly HashSet<uint> _transmittedGuilds = new();
/// <summary>
/// Initializes a new instance of the <see cref="AssignPlayersToGuildPlugIn075"/> class.
/// </summary>
/// <param name="player">The player.</param>
public AssignPlayersToGuildPlugIn075(RemotePlayer player)
: base(player)
{
this._player = player;
}
/// <inheritdoc />
public async ValueTask AssignPlayersToGuildAsync(ICollection<Player> guildPlayers, bool appearsNew)
{
var connection = this._player.Connection;
if (connection is null)
{
return;
}
foreach (var guildPlayer in guildPlayers)
{
await this.SendGuildInfoIfRequiredAsync(guildPlayer).ConfigureAwait(false);
}
int Write()
{
var size = AssignCharacterToGuild075Ref.GetRequiredSize(guildPlayers.Count);
var span = connection.Output.GetSpan(size)[..size];
var packet = new AssignCharacterToGuild075Ref(span)
{
PlayerCount = (byte)guildPlayers.Count,
};
int i = 0;
foreach (var guildPlayer in guildPlayers)
{
this.SetGuildPlayerBlock(packet[i], guildPlayer);
i++;
}
return size;
}
await connection.SendAsync(Write).ConfigureAwait(false);
}
/// <inheritdoc />
public async ValueTask AssignPlayerToGuildAsync(Player guildPlayer, bool appearsNew)
{
var connection = this._player.Connection;
if (connection is null)
{
return;
}
await this.SendGuildInfoIfRequiredAsync(guildPlayer).ConfigureAwait(false);
// C2 00 11
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// 34 4B 00 00 80 00 00
// A4 F2 00 00 00
int Write()
{
var size = AssignCharacterToGuild075Ref.GetRequiredSize(1);
var span = connection.Output.GetSpan(size)[..size];
var packet = new AssignCharacterToGuild075Ref(span)
{
PlayerCount = 1,
};
this.SetGuildPlayerBlock(packet[0], guildPlayer);
return size;
}
await connection.SendAsync(Write).ConfigureAwait(false);
}
/// <inheritdoc />
protected override Memory<byte> Serialize(Interfaces.Guild guild, uint guildId)
{
var array = new byte[GuildInformations075.GetRequiredSize(1)];
var result = new GuildInformations075(array) { GuildCount = 1 };
var guildInfo = result[0];
guildInfo.GuildId = (ushort)guildId;
guildInfo.GuildName = guild.Name ?? string.Empty;
guild.Logo.CopyTo(guildInfo.Logo);
return array.AsMemory();
}
private async ValueTask SendGuildInfoIfRequiredAsync(Player guildPlayer)
{
if (guildPlayer.GuildStatus is not { } guildStatus)
{
return;
}
if (this._transmittedGuilds.Contains(guildStatus.GuildId))
{
return;
}
var data = await this.GetGuildDataAsync(guildStatus.GuildId).ConfigureAwait(false);
if (data.Length == 0)
{
return;
}
var connection = this.Player.Connection;
if (connection is null)
{
return;
}
this._transmittedGuilds.Add(guildStatus.GuildId);
// guildInfo is the cached, serialized result of the GuildInformation-Class.
int Write()
{
var target = connection.Output.GetSpan(data.Length);
data.Span.CopyTo(target);
return data.Length;
}
await connection.SendAsync(Write).ConfigureAwait(false);
}
private void SetGuildPlayerBlock(AssignCharacterToGuild075Ref.GuildMemberRelationRef playerBlock, Player guildPlayer)
{
if (guildPlayer.GuildStatus is null)
{
return;
}
playerBlock.GuildId = (ushort)guildPlayer.GuildStatus.GuildId;
playerBlock.PlayerId = guildPlayer.GetId(this._player);
}
}