33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
// <copyright file="GuildKickResultPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.Views.Guild;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IGuildKickResultPlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.GuildKickResultPlugIn_Name), Description = nameof(PlugInResources.GuildKickResultPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("0e91e131-12c4-4add-9439-febb7d444083")]
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public class GuildKickResultPlugIn : IGuildKickResultPlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="GuildKickResultPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public GuildKickResultPlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public async ValueTask GuildKickResultAsync(GuildKickSuccess successCode)
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{
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await this._player.Connection.SendGuildKickResponseAsync(successCode.Convert()).ConfigureAwait(false);
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}
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} |