70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
// <copyright file="CurrentlyActiveQuestsPlugIn.cs" company="MUnique">
|
|
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
|
// </copyright>
|
|
|
|
namespace MUnique.OpenMU.GameServer.RemoteView.Quest;
|
|
|
|
using System.Runtime.InteropServices;
|
|
using MUnique.OpenMU.GameLogic.Views.Quest;
|
|
using MUnique.OpenMU.GameServer.MessageHandler.Quests;
|
|
using MUnique.OpenMU.Network;
|
|
using MUnique.OpenMU.Network.Packets.ServerToClient;
|
|
using MUnique.OpenMU.Network.PlugIns;
|
|
using MUnique.OpenMU.PlugIns;
|
|
|
|
/// <summary>
|
|
/// The default implementation of the <see cref="ICurrentlyActiveQuestsPlugIn"/> which is forwarding everything to the game client with specific data packets.
|
|
/// </summary>
|
|
[PlugIn]
|
|
[Display(Name = nameof(PlugInResources.CurrentlyActiveQuestsPlugIn_Name), Description = nameof(PlugInResources.CurrentlyActiveQuestsPlugIn_Description), ResourceType = typeof(PlugInResources))]
|
|
[Guid("9851157D-97CA-42F3-840C-8448D02B49A4")]
|
|
[MinimumClient(5, 0, ClientLanguage.Invariant)]
|
|
public class CurrentlyActiveQuestsPlugIn : ICurrentlyActiveQuestsPlugIn
|
|
{
|
|
private readonly RemotePlayer _player;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="CurrentlyActiveQuestsPlugIn"/> class.
|
|
/// </summary>
|
|
/// <param name="player">The player.</param>
|
|
public CurrentlyActiveQuestsPlugIn(RemotePlayer player)
|
|
{
|
|
this._player = player;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public async ValueTask ShowActiveQuestsAsync()
|
|
{
|
|
var connection = this._player.Connection;
|
|
if (connection is null || this._player.SelectedCharacter is not { } character)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int Write()
|
|
{
|
|
const int maxQuestsPerPacket = 62;
|
|
var activeQuests = character.QuestStates
|
|
.Where(state => state.Group != QuestConstants.LegacyQuestGroup && state.ActiveQuest != null)
|
|
.Select(s => s.ActiveQuest!)
|
|
.Take(maxQuestsPerPacket)
|
|
.ToList();
|
|
var size = QuestStateListRef.GetRequiredSize(activeQuests.Count);
|
|
var span = connection.Output.GetSpan(size)[..size];
|
|
var message = new QuestStateListRef(span);
|
|
byte i = 0;
|
|
foreach (var activeQuest in activeQuests)
|
|
{
|
|
var questIdentification = message[i];
|
|
questIdentification.Number = (ushort)activeQuest.Number;
|
|
questIdentification.Group = (ushort)activeQuest.Group;
|
|
i++;
|
|
}
|
|
|
|
message.QuestCount = i;
|
|
return size;
|
|
}
|
|
|
|
await connection.SendAsync(Write).ConfigureAwait(false);
|
|
}
|
|
} |