Files
AdamuSw/src/GameServer/RemoteView/Trade/ShowTradeRequestPlugIn.cs
2026-07-14 19:00:35 +03:00

34 lines
1.4 KiB
C#

// <copyright file="ShowTradeRequestPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView.Trade;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Views.Trade;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The default implementation of the <see cref="IShowTradeRequestPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.ShowTradeRequestPlugIn_Name), Description = nameof(PlugInResources.ShowTradeRequestPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("2e6e8c0e-8220-46e3-931a-630d596178ca")]
public class ShowTradeRequestPlugIn : IShowTradeRequestPlugIn
{
private readonly RemotePlayer _player;
/// <summary>
/// Initializes a new instance of the <see cref="ShowTradeRequestPlugIn"/> class.
/// </summary>
/// <param name="player">The player.</param>
public ShowTradeRequestPlugIn(RemotePlayer player) => this._player = player;
/// <inheritdoc/>
public async ValueTask ShowTradeRequestAsync(ITrader requester)
{
await this._player.Connection.SendTradeRequestAsync(requester.Name).ConfigureAwait(false);
}
}