Files
AdamuSw/src/Network/PacketTwister/PacketTwisterOfGuildKick.cs
2026-07-14 19:00:35 +03:00

499 lines
15 KiB
C#

// <copyright file="PacketTwisterOfGuildKick.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Network.PacketTwister;
/// <summary>
/// PacketTwister implementation for packets of 'GuildKick' type.
/// </summary>
internal class PacketTwisterOfGuildKick : IPacketTwister
{
/// <inheritdoc/>
public void Twist(Span<byte> data)
{
if (data.Length >= 4)
{
if (data.Length >= 8)
{
if (data.Length >= 16)
{
if (data.Length >= 32)
{
data[16] ^= 0xD9;
var v24 = (byte)((data[28] >> 7) & 1);
if (((data[28] >> 1) & 1) != 0)
{
data[28] |= 0x80;
}
else
{
data[28] &= 0x7F;
}
if (v24 != 0)
{
data[28] |= 2;
}
else
{
data[28] &= 0xFD;
}
var v18 = data[2];
data[2] = data[4];
data[4] = v18;
var v23 = (byte)((data[5] >> 3) & 1);
if (((data[5] >> 6) & 1) != 0)
{
data[5] |= 8;
}
else
{
data[5] &= 0xF7;
}
if (v23 != 0)
{
data[5] |= 0x40;
}
else
{
data[5] &= 0xBF;
}
var v19 = (byte)(data[18] >> 6);
data[18] *= 4;
data[18] |= v19;
var v20 = data[16];
data[16] = data[0];
data[0] = v20;
data[10] ^= 0x2B;
var v22 = (byte)((data[24] >> 2) & 1);
if (((data[24] >> 2) & 1) != 0)
{
data[24] |= 4;
}
else
{
data[24] &= 0xFB;
}
if (v22 != 0)
{
data[24] |= 4;
}
else
{
data[24] &= 0xFB;
}
var v21 = (byte)(data[27] >> 1);
data[27] <<= 7;
data[27] |= v21;
}
else
{
var v12 = (byte)(data[9] >> 7);
data[9] *= 2;
data[9] |= v12;
var v13 = data[6];
data[6] = data[7];
data[7] = v13;
var v14 = data[9];
data[9] = data[14];
data[14] = v14;
var v15 = data[1];
data[1] = data[12];
data[12] = v15;
var v25 = (byte)((data[0] >> 7) & 1);
if (((data[0] >> 1) & 1) != 0)
{
data[0] |= 0x80;
}
else
{
data[0] &= 0x7F;
}
if (v25 != 0)
{
data[0] |= 2;
}
else
{
data[0] &= 0xFD;
}
data[6] ^= 0x8D;
data[12] ^= 0x85;
data[11] ^= 0xCC;
var v16 = (byte)(data[9] >> 4);
data[9] *= 16;
data[9] |= v16;
var v17 = data[5];
data[5] = data[3];
data[3] = v17;
}
}
else
{
var v6 = data[6];
data[6] = data[6];
data[6] = v6;
var v7 = data[0];
data[0] = data[4];
data[4] = v7;
data[5] ^= 0xAC;
var v2 = (byte)((data[5] >> 2) & 1);
if (((data[5] >> 5) & 1) != 0)
{
data[5] |= 4;
}
else
{
data[5] &= 0xFB;
}
if (v2 != 0)
{
data[5] |= 0x20;
}
else
{
data[5] &= 0xDF;
}
var v8 = data[7];
data[7] = data[0];
data[0] = v8;
data[4] ^= 0xE5;
var v9 = data[6];
data[6] = data[0];
data[0] = v9;
data[5] ^= 0xD9;
var v28 = (byte)((data[6] >> 4) & 1);
if (((data[6] >> 4) & 1) != 0)
{
data[6] |= 0x10;
}
else
{
data[6] &= 0xEF;
}
if (v28 != 0)
{
data[6] |= 0x10;
}
else
{
data[6] &= 0xEF;
}
var v27 = (byte)((data[1] >> 2) & 1);
if (((data[1] >> 4) & 1) != 0)
{
data[1] |= 4;
}
else
{
data[1] &= 0xFB;
}
if (v27 != 0)
{
data[1] |= 0x10;
}
else
{
data[1] &= 0xEF;
}
var v26 = (byte)((data[4] >> 5) & 1);
if (((data[4] >> 1) & 1) != 0)
{
data[4] |= 0x20;
}
else
{
data[4] &= 0xDF;
}
if (v26 != 0)
{
data[4] |= 2;
}
else
{
data[4] &= 0xFD;
}
var v10 = (byte)(data[4] >> 6);
data[4] *= 4;
data[4] |= v10;
var v11 = data[7];
data[7] = data[2];
data[2] = v11;
}
}
else
{
var v3 = (byte)(data[2] >> 1);
data[2] <<= 7;
data[2] |= v3;
data[2] ^= 0x71;
var v4 = (byte)(data[0] >> 6);
data[0] *= 4;
data[0] |= v4;
var v5 = data[1];
data[1] = data[3];
data[3] = v5;
}
}
}
/// <inheritdoc/>
public void Correct(Span<byte> data)
{
if (data.Length >= 4)
{
if (data.Length >= 8)
{
if (data.Length >= 16)
{
if (data.Length >= 32)
{
var v18 = (byte)(data[27] >> 7);
data[27] *= 2;
data[27] |= v18;
var v24 = (byte)((data[24] >> 2) & 1);
if (((data[24] >> 2) & 1) != 0)
{
data[24] |= 4;
}
else
{
data[24] &= 0xFB;
}
if (v24 != 0)
{
data[24] |= 4;
}
else
{
data[24] &= 0xFB;
}
data[10] ^= 0x2B;
var v19 = data[16];
data[16] = data[0];
data[0] = v19;
var v20 = (byte)(data[18] >> 2);
data[18] <<= 6;
data[18] |= v20;
var v23 = (byte)((data[5] >> 3) & 1);
if (((data[5] >> 6) & 1) != 0)
{
data[5] |= 8;
}
else
{
data[5] &= 0xF7;
}
if (v23 != 0)
{
data[5] |= 0x40;
}
else
{
data[5] &= 0xBF;
}
var v21 = data[2];
data[2] = data[4];
data[4] = v21;
var v22 = (byte)((data[28] >> 7) & 1);
if (((data[28] >> 1) & 1) != 0)
{
data[28] |= 0x80;
}
else
{
data[28] &= 0x7F;
}
if (v22 != 0)
{
data[28] |= 2;
}
else
{
data[28] &= 0xFD;
}
data[16] ^= 0xD9;
}
else
{
var v12 = data[5];
data[5] = data[3];
data[3] = v12;
var v13 = (byte)(data[9] >> 4);
data[9] *= 16;
data[9] |= v13;
data[11] ^= 0xCC;
data[12] ^= 0x85;
data[6] ^= 0x8D;
var v25 = (byte)((data[0] >> 7) & 1);
if (((data[0] >> 1) & 1) != 0)
{
data[0] |= 0x80;
}
else
{
data[0] &= 0x7F;
}
if (v25 != 0)
{
data[0] |= 2;
}
else
{
data[0] &= 0xFD;
}
var v14 = data[1];
data[1] = data[12];
data[12] = v14;
var v15 = data[9];
data[9] = data[14];
data[14] = v15;
var v16 = data[6];
data[6] = data[7];
data[7] = v16;
var v17 = (byte)(data[9] >> 1);
data[9] <<= 7;
data[9] |= v17;
}
}
else
{
var v6 = data[7];
data[7] = data[2];
data[2] = v6;
var v7 = (byte)(data[4] >> 2);
data[4] <<= 6;
data[4] |= v7;
var v2 = (byte)((data[4] >> 5) & 1);
if (((data[4] >> 1) & 1) != 0)
{
data[4] |= 0x20;
}
else
{
data[4] &= 0xDF;
}
if (v2 != 0)
{
data[4] |= 2;
}
else
{
data[4] &= 0xFD;
}
var v28 = (byte)((data[1] >> 2) & 1);
if (((data[1] >> 4) & 1) != 0)
{
data[1] |= 4;
}
else
{
data[1] &= 0xFB;
}
if (v28 != 0)
{
data[1] |= 0x10;
}
else
{
data[1] &= 0xEF;
}
var v27 = (byte)((data[6] >> 4) & 1);
if (((data[6] >> 4) & 1) != 0)
{
data[6] |= 0x10;
}
else
{
data[6] &= 0xEF;
}
if (v27 != 0)
{
data[6] |= 0x10;
}
else
{
data[6] &= 0xEF;
}
data[5] ^= 0xD9;
var v8 = data[6];
data[6] = data[0];
data[0] = v8;
data[4] ^= 0xE5;
var v9 = data[7];
data[7] = data[0];
data[0] = v9;
var v26 = (byte)((data[5] >> 2) & 1);
if (((data[5] >> 5) & 1) != 0)
{
data[5] |= 4;
}
else
{
data[5] &= 0xFB;
}
if (v26 != 0)
{
data[5] |= 0x20;
}
else
{
data[5] &= 0xDF;
}
data[5] ^= 0xAC;
var v10 = data[0];
data[0] = data[4];
data[4] = v10;
var v11 = data[6];
data[6] = data[6];
data[6] = v11;
}
}
else
{
var v3 = data[1];
data[1] = data[3];
data[3] = v3;
var v4 = (byte)(data[0] >> 2);
data[0] <<= 6;
data[0] |= v4;
data[2] ^= 0x71;
var v5 = (byte)(data[2] >> 7);
data[2] *= 2;
data[2] |= v5;
}
}
}
}