92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
// <copyright file="StatAttributeDefinition.Generated.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This source code was auto-generated by a roslyn code generator.
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// </auto-generated>
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//------------------------------------------------------------------------------
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// ReSharper disable All
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namespace MUnique.OpenMU.Persistence.BasicModel;
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using MUnique.OpenMU.Persistence.Json;
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/// <summary>
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/// A plain implementation of <see cref="StatAttributeDefinition"/>.
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/// </summary>
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public partial class StatAttributeDefinition : MUnique.OpenMU.DataModel.Configuration.StatAttributeDefinition, IIdentifiable, IConvertibleTo<StatAttributeDefinition>
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{
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/// <inheritdoc />
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public StatAttributeDefinition()
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{
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}
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/// <inheritdoc />
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public StatAttributeDefinition(MUnique.OpenMU.AttributeSystem.AttributeDefinition attribute, System.Single baseValue, System.Boolean increasableByPlayer)
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: base(attribute, baseValue, increasableByPlayer)
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{
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}
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/// <summary>
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/// Gets or sets the identifier of this instance.
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/// </summary>
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public Guid Id { get; set; }
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/// <summary>
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/// Gets the raw object of <see cref="Attribute" />.
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/// </summary>
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[System.Text.Json.Serialization.JsonPropertyName("attribute")]
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public AttributeDefinition RawAttribute
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{
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get => base.Attribute as AttributeDefinition;
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set => base.Attribute = value;
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}
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/// <inheritdoc/>
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[System.Text.Json.Serialization.JsonIgnore]
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public override MUnique.OpenMU.AttributeSystem.AttributeDefinition Attribute
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{
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get => base.Attribute;
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set => base.Attribute = value;
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}
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/// <inheritdoc />
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public override MUnique.OpenMU.DataModel.Configuration.StatAttributeDefinition Clone(MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration)
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{
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var clone = new StatAttributeDefinition();
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clone.AssignValuesOf(this, gameConfiguration);
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return clone;
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}
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/// <inheritdoc />
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public override void AssignValuesOf(MUnique.OpenMU.DataModel.Configuration.StatAttributeDefinition other, MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration)
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{
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base.AssignValuesOf(other, gameConfiguration);
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this.Id = other.GetId();
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}
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/// <inheritdoc/>
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public override bool Equals(object obj)
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{
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var baseObject = obj as IIdentifiable;
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if (baseObject != null)
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{
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return baseObject.Id == this.Id;
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}
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return base.Equals(obj);
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}
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/// <inheritdoc/>
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public override int GetHashCode()
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{
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return this.Id.GetHashCode();
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}
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/// <inheritdoc/>
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public StatAttributeDefinition Convert() => this;
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}
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