Files
AdamuSw/src/Persistence/BasicModel/StatAttributeDefinition.Generated.cs
2026-07-14 19:00:35 +03:00

92 lines
2.9 KiB
C#

// <copyright file="StatAttributeDefinition.Generated.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
//------------------------------------------------------------------------------
// <auto-generated>
// This source code was auto-generated by a roslyn code generator.
// </auto-generated>
//------------------------------------------------------------------------------
// ReSharper disable All
namespace MUnique.OpenMU.Persistence.BasicModel;
using MUnique.OpenMU.Persistence.Json;
/// <summary>
/// A plain implementation of <see cref="StatAttributeDefinition"/>.
/// </summary>
public partial class StatAttributeDefinition : MUnique.OpenMU.DataModel.Configuration.StatAttributeDefinition, IIdentifiable, IConvertibleTo<StatAttributeDefinition>
{
/// <inheritdoc />
public StatAttributeDefinition()
{
}
/// <inheritdoc />
public StatAttributeDefinition(MUnique.OpenMU.AttributeSystem.AttributeDefinition attribute, System.Single baseValue, System.Boolean increasableByPlayer)
: base(attribute, baseValue, increasableByPlayer)
{
}
/// <summary>
/// Gets or sets the identifier of this instance.
/// </summary>
public Guid Id { get; set; }
/// <summary>
/// Gets the raw object of <see cref="Attribute" />.
/// </summary>
[System.Text.Json.Serialization.JsonPropertyName("attribute")]
public AttributeDefinition RawAttribute
{
get => base.Attribute as AttributeDefinition;
set => base.Attribute = value;
}
/// <inheritdoc/>
[System.Text.Json.Serialization.JsonIgnore]
public override MUnique.OpenMU.AttributeSystem.AttributeDefinition Attribute
{
get => base.Attribute;
set => base.Attribute = value;
}
/// <inheritdoc />
public override MUnique.OpenMU.DataModel.Configuration.StatAttributeDefinition Clone(MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration)
{
var clone = new StatAttributeDefinition();
clone.AssignValuesOf(this, gameConfiguration);
return clone;
}
/// <inheritdoc />
public override void AssignValuesOf(MUnique.OpenMU.DataModel.Configuration.StatAttributeDefinition other, MUnique.OpenMU.DataModel.Configuration.GameConfiguration gameConfiguration)
{
base.AssignValuesOf(other, gameConfiguration);
this.Id = other.GetId();
}
/// <inheritdoc/>
public override bool Equals(object obj)
{
var baseObject = obj as IIdentifiable;
if (baseObject != null)
{
return baseObject.Id == this.Id;
}
return base.Equals(obj);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return this.Id.GetHashCode();
}
/// <inheritdoc/>
public StatAttributeDefinition Convert() => this;
}