Files
AdamuSw/src/GameLogic/LazyExtensions.cs
2026-07-14 19:00:35 +03:00

39 lines
1.2 KiB
C#

// <copyright file="LazyExtensions.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic;
/// <summary>
/// Extensions for <see cref="Lazy{T}"/>.
/// </summary>
public static class LazyExtensions
{
/// <summary>
/// Disposes the value of the lazy instance, if it was created, asynchronously.
/// </summary>
/// <typeparam name="T">The type of the <see cref="IAsyncDisposable"/>.</typeparam>
/// <param name="lazy">The lazy instance.</param>
public static async ValueTask DisposeIfCreatedAsync<T>(this Lazy<T> lazy)
where T : IAsyncDisposable
{
if (lazy.IsValueCreated)
{
await lazy.Value.DisposeAsync().ConfigureAwait(false);
}
}
/// <summary>
/// Disposes the value of the lazy instance, if created.
/// </summary>
/// <typeparam name="T">The <see cref="IDisposable"/>.</typeparam>
/// <param name="lazy">The lazy instance.</param>
public static void DisposeIfCreated<T>(this Lazy<T> lazy)
where T : IDisposable
{
if (lazy.IsValueCreated)
{
lazy.Value.Dispose();
}
}
}