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With multiple game servers each has its own map instances, so the siege ran independently on all of them - a guild could win uncontested on an empty server's Valley of Loren. Now the siege (tick/spawn/battle/registration) runs only on the server whose Id == config.CastleSiegeServerId (AdminPanel-editable). Other servers skip the siege and just mirror the shared castle owner from config so the hunting-map gate + castle flag rewards still work everywhere. The Guardsman on non-siege servers tells players which server to switch to.
194 lines
7.6 KiB
C#
194 lines
7.6 KiB
C#
// <copyright file="CastleSiegeConfiguration.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.CastleSiege;
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using System.ComponentModel;
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using System.Linq;
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using System.Text.Json.Serialization;
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/// <summary>
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/// Configuration for the Castle Siege cycle. Rides on the plugin custom-configuration system (no dedicated
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/// database table). A cycle runs: Ownership -> Registration -> Preparation -> Siege(war) -> Settlement, and
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/// auto-starts when the current day/time matches <see cref="OpenDays"/> + <see cref="RegistrationOpenTimes"/>.
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/// The AdminPanel-friendly properties (OpenDays checkboxes, minute/second durations) are proxies over the
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/// runtime fields, which are hidden from the editor to keep the form clean.
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/// </summary>
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public class CastleSiegeConfiguration
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{
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/// <summary>
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/// Gets or sets the days of week on which registration auto-opens (UTC). None = every day (still needs a
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/// time). Editable in the AdminPanel as check boxes; proxies the runtime <see cref="RegistrationOpenDays"/>.
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/// </summary>
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[JsonIgnore]
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public CastleSiegeScheduleDays OpenDays
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{
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get
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{
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var days = CastleSiegeScheduleDays.None;
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foreach (var day in this.RegistrationOpenDays)
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{
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days |= (CastleSiegeScheduleDays)(1 << (int)day);
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}
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return days;
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}
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set => this.RegistrationOpenDays = Enum.GetValues<DayOfWeek>()
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.Where(day => value.HasFlag((CastleSiegeScheduleDays)(1 << (int)day)))
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.ToList();
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}
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/// <summary>
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/// Gets or sets the times of day (UTC) at which a new cycle opens registration.
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/// Empty = no auto-start (admins start cycles manually via the chat command).
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/// </summary>
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public IList<TimeOnly> RegistrationOpenTimes { get; set; } = new List<TimeOnly>();
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/// <summary>Gets or sets how long the registration period lasts, in minutes (guilds may register).</summary>
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[JsonIgnore]
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public int RegistrationMinutes
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{
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get => (int)this.RegistrationDuration.TotalMinutes;
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set => this.RegistrationDuration = TimeSpan.FromMinutes(Math.Max(1, value));
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}
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/// <summary>Gets or sets how long the preparation period lasts, in minutes (between registration and war).</summary>
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[JsonIgnore]
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public int PreparationMinutes
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{
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get => (int)this.PreparationDuration.TotalMinutes;
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set => this.PreparationDuration = TimeSpan.FromMinutes(Math.Max(0, value));
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}
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/// <summary>Gets or sets how long the war (siege) period lasts, in minutes.</summary>
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[JsonIgnore]
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public int SiegeMinutes
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{
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get => (int)this.SiegeDuration.TotalMinutes;
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set => this.SiegeDuration = TimeSpan.FromMinutes(Math.Max(1, value));
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}
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/// <summary>
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/// Gets or sets how long the guild master must hold the Crown to capture the throne, in seconds.
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/// The client shows a 60-second countdown, so 60 matches the on-screen timer.
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/// </summary>
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[JsonIgnore]
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public int CrownHoldSeconds
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{
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get => (int)this.CrownHoldDuration.TotalSeconds;
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set => this.CrownHoldDuration = TimeSpan.FromSeconds(Math.Max(1, value));
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}
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/// <summary>
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/// Gets or sets the registration fee (in zen) a guild master must pay to register the guild
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/// for the siege. 0 disables the fee.
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/// </summary>
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public int RegistrationFee { get; set; } = 100000;
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/// <summary>
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/// Gets or sets the game server (SW) id on which the Castle Siege runs. With multiple game servers each
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/// has its own map instances, so the siege must happen on ONE designated server; the others skip it (they
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/// only honor the shared castle owner for the rewards). Players must be on this server to take part.
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/// </summary>
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public byte CastleSiegeServerId { get; set; }
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// --- Runtime fields (hidden from the AdminPanel; proxied by the friendly properties above) ---
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/// <summary>Gets or sets the days of week registration auto-opens (UTC). Empty = every day.</summary>
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[Browsable(false)]
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public IList<DayOfWeek> RegistrationOpenDays { get; set; } = new List<DayOfWeek>();
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/// <summary>Gets or sets how long the registration period lasts.</summary>
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[Browsable(false)]
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public TimeSpan RegistrationDuration { get; set; } = TimeSpan.FromMinutes(5);
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/// <summary>Gets or sets how long the preparation period lasts.</summary>
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[Browsable(false)]
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public TimeSpan PreparationDuration { get; set; } = TimeSpan.FromMinutes(2);
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/// <summary>Gets or sets how long the war (siege) period lasts.</summary>
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[Browsable(false)]
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public TimeSpan SiegeDuration { get; set; } = TimeSpan.FromMinutes(10);
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/// <summary>Gets or sets how long the guild master must hold the Crown to capture the throne.</summary>
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[Browsable(false)]
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public TimeSpan CrownHoldDuration { get; set; } = TimeSpan.FromSeconds(60);
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// --- Persisted runtime state (hidden from the AdminPanel) ---
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// These ride on the plugin's custom-configuration JSON (stored in PostgreSQL), so the castle owner and the
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// current cycle survive server restarts. Written by CastleSiegeEventPlugIn; restored on startup.
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/// <summary>Gets or sets the persisted castle owner guild name (null = unowned).</summary>
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[Browsable(false)]
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public string? PersistedOwnerGuildName { get; set; }
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/// <summary>Gets or sets the persisted current phase, so the cycle resumes after a restart.</summary>
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[Browsable(false)]
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public CastleSiegePhase PersistedPhase { get; set; } = CastleSiegePhase.Ownership;
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/// <summary>Gets or sets when the persisted phase started (UTC), or null if never persisted.</summary>
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[Browsable(false)]
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public DateTime? PersistedPhaseStartedUtc { get; set; }
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/// <summary>Gets or sets the persisted registered guild names for the current cycle.</summary>
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[Browsable(false)]
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public IList<string> PersistedRegisteredGuilds { get; set; } = new List<string>();
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/// <summary>
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/// Returns true if <paramref name="now"/> (UTC) matches a scheduled registration-open day and falls
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/// within a 5-second window of a configured open time. When <see cref="RegistrationOpenDays"/> is empty,
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/// the day is not restricted (every day). When no times are configured, auto-start is disabled.
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/// </summary>
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/// <param name="now">The current UTC time.</param>
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public bool IsRegistrationOpenTime(DateTime now)
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{
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if (this.RegistrationOpenTimes.Count == 0)
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{
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return false;
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}
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if (this.RegistrationOpenDays.Count > 0 && !this.RegistrationOpenDays.Contains(now.DayOfWeek))
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{
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return false;
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}
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var nowTime = TimeOnly.FromDateTime(now);
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var earlier = nowTime.Add(TimeSpan.FromSeconds(-5));
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return this.RegistrationOpenTimes.Any(p => p.IsBetween(earlier, nowTime));
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}
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}
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/// <summary>
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/// The days of week on which the Castle Siege registration auto-opens. A [Flags] enum so the AdminPanel
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/// renders it as a set of check boxes.
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/// </summary>
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[Flags]
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public enum CastleSiegeScheduleDays
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{
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/// <summary>No day (auto-start day-unrestricted; still needs a time).</summary>
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None = 0,
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/// <summary>Sunday.</summary>
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Sunday = 1 << 0,
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/// <summary>Monday.</summary>
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Monday = 1 << 1,
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/// <summary>Tuesday.</summary>
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Tuesday = 1 << 2,
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/// <summary>Wednesday.</summary>
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Wednesday = 1 << 3,
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/// <summary>Thursday.</summary>
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Thursday = 1 << 4,
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/// <summary>Friday.</summary>
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Friday = 1 << 5,
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/// <summary>Saturday.</summary>
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Saturday = 1 << 6,
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}
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