Files
AdamuSw/tests/MUnique.OpenMU.Tests/Offline/MovementHandlerTests.cs
2026-07-14 19:00:35 +03:00

62 lines
1.8 KiB
C#

// <copyright file="MovementHandlerTests.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Tests.Offline;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.MuHelper;
using MUnique.OpenMU.GameLogic.Offline;
using MUnique.OpenMU.GameServer.RemoteView.MuHelper;
using MUnique.OpenMU.Pathfinding;
/// <summary>
/// Tests for <see cref="MovementHandler"/>.
/// </summary>
[TestFixture]
public class MovementHandlerTests
{
private IGameContext _gameContext = null!;
/// <summary>
/// Sets up a fresh game context before each test.
/// </summary>
[SetUp]
public void SetUp()
{
this._gameContext = GameContextTestHelper.CreateGameContext();
}
/// <summary>
/// Tests that <see cref="MovementHandler.RegroupAsync"/> does nothing when within range.
/// </summary>
[Test]
public async ValueTask RegroupAsync_DoesNothingWhenWithinRangeAsync()
{
// Arrange
var origin = new Point(100, 100);
var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
player.Position = new Point(100, 101); // Within RegroupDistanceThreshold (1)
var config = new MuHelperSettings
{
ReturnToOriginalPosition = true,
HuntingRange = 5,
};
var handler = new MovementHandler(player, config, origin);
// Act
var result = await handler.RegroupAsync().ConfigureAwait(false);
// Assert
Assert.That(result, Is.True);
Assert.That(player.IsWalking, Is.False);
}
private async ValueTask<OfflinePlayer> CreateOfflinePlayerAsync()
{
return await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
}
}