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AdamuSw/src/GameLogic/PlugIns/ChatCommands/CastleSiegeScheduleChatCommandPlugIn.cs
Acentech Dev 4651ef232c
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refactor(CS): schedule + periods are config-owned, AdminPanel-editable
Move the auto-schedule from context-owned state to the plugin config (single source
of truth): RegistrationOpenDays + RegistrationOpenTimes + Registration/Preparation/
SiegeDuration are all editable in the AdminPanel plugin config and take effect live
(context refreshes its config reference each tick via UpdateConfiguration). /csschedule
now writes the config. Removed the duplicate Persisted schedule fields. 12 tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 14:52:07 +03:00

105 lines
4.1 KiB
C#

// <copyright file="CastleSiegeScheduleChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.CastleSiege;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// Sets the Castle Siege weekly auto-schedule. GM only. Times are UTC.
/// Usage: <c>/csschedule</c> (show) | <c>/csschedule Sunday 20:00</c> | <c>/csschedule Sunday,Wednesday 20:00</c> | <c>/csschedule clear</c>.
/// </summary>
[Guid("A1B2C3D4-0006-4E5F-9A0B-CA5710000006")]
[PlugIn]
[Display(Name = "Castle Siege Schedule", Description = "GM command: /csschedule [<days> <HH:mm UTC> | clear]")]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class CastleSiegeScheduleChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/csschedule";
/// <inheritdoc />
public string Key => Command;
/// <inheritdoc/>
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc />
public async ValueTask HandleCommandAsync(Player player, string command)
{
var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
if (context is null)
{
await ShowAsync(player, "Castle Siege plugin not active.").ConfigureAwait(false);
return;
}
var parts = command.Split(' ', StringSplitOptions.RemoveEmptyEntries);
// "/csschedule" -> show current schedule.
if (parts.Length == 1)
{
await ShowAsync(player, Describe(context)).ConfigureAwait(false);
return;
}
// "/csschedule clear" -> disable auto-start.
if (parts.Length == 2 && string.Equals(parts[1], "clear", StringComparison.OrdinalIgnoreCase))
{
context.SetSchedule(Array.Empty<DayOfWeek>(), null);
await ShowAsync(player, "Castle Siege auto-schedule cleared (manual start only).").ConfigureAwait(false);
return;
}
if (parts.Length < 3)
{
await ShowAsync(player, "Usage: /csschedule <day[,day...]> <HH:mm UTC> | /csschedule clear").ConfigureAwait(false);
return;
}
var days = new List<DayOfWeek>();
foreach (var token in parts[1].Split(',', StringSplitOptions.RemoveEmptyEntries))
{
if (!Enum.TryParse<DayOfWeek>(token, true, out var day))
{
await ShowAsync(player, $"Unknown day '{token}'. Use e.g. Sunday, Monday, Tuesday...").ConfigureAwait(false);
return;
}
days.Add(day);
}
if (!TimeOnly.TryParse(parts[2], CultureInfo.InvariantCulture, out var time))
{
await ShowAsync(player, $"Invalid time '{parts[2]}'. Use 24h HH:mm (UTC).").ConfigureAwait(false);
return;
}
context.SetSchedule(days, time);
await ShowAsync(player, $"{Describe(context)} Server UTC now: {DateTime.UtcNow:ddd HH:mm}.").ConfigureAwait(false);
}
private static string Describe(CastleSiegeContext context)
{
var config = context.Configuration;
if (config.RegistrationOpenTimes.Count == 0)
{
return "Castle Siege auto-schedule: (none). Set with /csschedule <days> <HH:mm UTC>.";
}
var days = config.RegistrationOpenDays.Count > 0 ? string.Join(",", config.RegistrationOpenDays) : "every day";
var times = string.Join(",", config.RegistrationOpenTimes.Select(t => t.ToString("HH\\:mm")));
return $"Castle Siege auto-schedule: {days} at {times} UTC (reg {config.RegistrationDuration:g} -> prep {config.PreparationDuration:g} -> war {config.SiegeDuration:g}).";
}
private static ValueTask ShowAsync(Player player, string text)
=> player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync(text, MessageType.BlueNormal));
}