Files
AdamuSw/src/GameLogic/PlugIns/SymbolOfKundunStackedPlugIn.cs
2026-07-14 19:00:35 +03:00

43 lines
1.6 KiB
C#

// <copyright file="SymbolOfKundunStackedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns;
using System.Runtime.InteropServices;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// This plugin transforms a stack of symbol of kundun into a lost map.
/// </summary>
[PlugIn]
[Display(Name = nameof(SymbolOfKundunStackedPlugIn), Description = "This plugin transforms a stack of symbol of kundun into a lost map.")]
[Guid("F07A9CED-F43E-4824-9587-F5C3C3187A13")]
public sealed class SymbolOfKundunStackedPlugIn : IItemStackedPlugIn
{
/// <inheritdoc />
public async ValueTask ItemStackedAsync(Player player, Item sourceItem, Item targetItem)
{
if (!targetItem.IsSymbolOfKundun())
{
return;
}
if (targetItem.Durability() < targetItem.Definition?.Durability)
{
return;
}
var lostMap = player.GameContext.Configuration.Items.FirstOrDefault(item => item.IsLostMap());
if (lostMap is null)
{
player.Logger.LogWarning("Lost map definition not found.");
return;
}
await player.InvokeViewPlugInAsync<Views.Inventory.IItemRemovedPlugIn>(p => p.RemoveItemAsync(targetItem.ItemSlot)).ConfigureAwait(false);
targetItem.Definition = lostMap;
targetItem.Durability = 1;
await player.InvokeViewPlugInAsync<Views.Inventory.IItemAppearPlugIn>(p => p.ItemAppearAsync(targetItem)).ConfigureAwait(false);
}
}