Files
AdamuSw/src/Network/MUnique.OpenMU.Network.csproj
sven-n 4f63b5f4f3 Increased version to 0.9.10
(cherry picked from commit 644dfcce6631dcde4967c7e577c25d35d9a5d37c)
2026-07-27 01:16:10 +03:00

78 lines
3.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable;CS4014;VSTHRD110;VSTHRD100</WarningsAsErrors>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
<Authors>MUnique</Authors>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<RepositoryUrl>https://github.com/MUnique/OpenMU/tree/master/src/Network</RepositoryUrl>
<PackageProjectUrl>https://munique.net</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageTags>MUnique OpenMU MUOnline Network TCP</PackageTags>
<PackageId>MUnique.OpenMU.Network</PackageId>
<Description>
MUnique.OpenMU.Network contains all what's required to connect from and to a MU Online game, connect or chat server. It implements the MU Online network protocol.
It also contains several the encryption algorithms and keys which were used until a few years ago up to Season 6 Episode 3.
</Description>
<PackageVersion>0.9.10</PackageVersion>
<Version>0.9.10</Version>
</PropertyGroup>
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<DocumentationFile>..\..\bin\Debug\MUnique.OpenMU.Network.xml</DocumentationFile>
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<DocumentationFile>..\..\bin\Release\MUnique.OpenMU.Network.xml</DocumentationFile>
</PropertyGroup>
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<ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection.Abstractions" />
<PackageReference Include="Nito.AsyncEx.Tasks" />
<PackageReference Include="Pipelines.Sockets.Unofficial" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PlugIns\MUnique.OpenMU.PlugIns.csproj" />
</ItemGroup>
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<DesignTime>True</DesignTime>
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