67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
// <copyright file="DamageAttributes.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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/// <summary>
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/// The attributes of a damage.
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/// </summary>
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[Flags]
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public enum DamageAttributes
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{
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/// <summary>
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/// No defined attribute.
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/// </summary>
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Undefined = 0,
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/// <summary>
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/// The damage is critical (means 100% of the possible damage between minimum and maximum).
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/// </summary>
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Critical = 1,
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/// <summary>
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/// The damage is excellent (20% higher base damage than critical).
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/// </summary>
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Excellent = 2,
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/// <summary>
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/// The damage ignored the defense of the victim.
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/// </summary>
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IgnoreDefense = 4,
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/// <summary>
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/// The damage is caused by poison.
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/// </summary>
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Poison = 8,
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/// <summary>
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/// The damage was doubled.
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/// </summary>
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Double = 16,
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/// <summary>
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/// The damage was tripled (e.g. combo skill).
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/// </summary>
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Triple = 32,
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/// <summary>
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/// The damage was reflected.
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/// </summary>
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Reflected = 64,
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/// <summary>
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/// The damage includes the combo bonus.
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/// </summary>
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Combo = 128,
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/// <summary>
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/// The damage is a non-final hit of a quick sequence from a rage fighter skill.
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/// </summary>
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RageFighterStreakHit = 256,
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/// <summary>
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/// The damage is the final hit of a quick sequence from a rage fighter skill.
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/// </summary>
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RageFighterStreakFinalHit = 512,
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} |